I Ninja
Ninja then enters Mountain Gorge where he saves the Mountains from the new, more powerful Ranx. After saving the mountains, Ninja meets O-Dor's right-hand man, Malakai, who can control the elements. Ninja wins and takes a moon-shaped Rage Stone. After a confusing moment of Ninja climbing all over the large stone, trying to use it, a female ninja, Zarola, tells Ninja that the stone was a Teleport Stone, not a Rage Stone which will take him to O-Dor's secret moon base. She also tells him about the stone of life which can resurrect the dead or grant immortality to the living, offering Ninja a chance to resurrect Sensei or live forever. Then, Zarola sends Ninja off.
I Ninja
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A robot army led by Master O-Dor has destroyed the ninja clan. As the last of your kind, you must take on the robot army and defeat Master O-Dor. You play a cartoon ninja with a big head in a level-based 3D platform game. Each level is packed with new skills to master, challenges to beat, and grades to earn.
The ninja must face Malakai in the crater of the Mountain. Malakai, the Master Shepherd, attacks with elemental force that attacks from heaven, Malakai is an antagonist in I-Ninja. Ninja must obtain his red belt to fight Malakai.
A variant of the Patrol Ranx that consists of soldiers that are stronger and better-trained than their common counterpart. As the game progresses, they start appearing much more frequently in order to guard important places. While they are armed with the same kind of broadsword as the common Patrol Ranx, these guys will actually hold theirs up to block your attacks (though they cannot block certain attacks such as the Uppercut or the Lighting Chop), and they can also take more hits than standard Ranx. They can easily be identified from afar by them having four spikes on their heads and that their uniforms are in different shades of color, depending on what belt level Ninja is. They are usually one color above Ninja's belt (ex. Blue belt = red uniform), though, on rare occasions, they can be the same color as ninja's belt (this happens most often during the Jungle Falls missions).
I ninja was my favor game on ps2 and argonaut games dez the founder of argonaut games will pay for wat he did this nigga cancled i ninja 2 R.I.P I-Ninja 2003-2004 i miss u man come back i really love u imma buy argonaut and bring it back
Ninja is the midget young man who has a fair skin complexion, short brown hair, big eyebrows and brown eyes. He also wears a blue ninja gi that covers almost his entire body, along with a ninja belt, headband and geta.
Namco has today announced that it has signed animated filmmakers Don Bluth and Gary Oldman to create and direct in-game cinematics for I-Ninja. The game, which is currently in development for the PS2 and GameCube at UK-based Argonaut, will see players assuming the role of a ninja and is currently scheduled for release toward the end of this year.
Not only does I-Ninja fail to match the above-mentioned titles visually or mechanically, but moments of innovation are few and far between, and yet this is a game I've spent hours and hours playing in my own time, despite a growing pile of really exceptional games bought in the January sales that I really need to get round to trying out before publishers wake up and start releasing games again. Developed by UK-based Argonaut, it's a basic-looking 3D platformer with super-deformed characters, which riffs on everything from Ratchet & Clank and Sonic Adventure to Super Monkey Ball and Super Punch Out in an effort to keep you happy. The story is more or less irrelevant; the central Ninja character is about as far removed from the silent assassins prevalent in other ninja titles as you can imagine; and it's full of backtracking and an over-abundance of collectibles. It even has some static shoot-'em-up sections. Why the hell do I like it exactly?
Abhorrent Admirer: Ninja isn't too thrilled about getting a hug from Aria.
Action Girl: A few of the ninja masters are women.
Alien Blood: The Ranx of O-Dor bleed green.
Amazing Technicolor Battlefield: Non-final boss example in "Manga Space", where the player fights some of the tougher mooks. The final boss against O-Dor arguably takes place in one, but is on the whole a more grounded example.
Ambiguous Robots: Ranx again. They seem to be grown in vats, and bleed green, but they also seem to be made of metal, and their advanced variants explode when killed.
Bad Butt: Ninja is a downplayed example. While he slices and dices more than his fair share of baddies, his trash talk and general mannerisms are basically that of a (Hollywood-friendly) 12-13 year old kid.
Battle Aura: Whenever Ninja uses one of his abilities, he gains an aura. Taken to the extreme with his final ability, I-Ninja, which is essentially his aura turned into a death zone.
Big Ol' Eyebrows: Just check out his picture up there.
Black Swords Are Better: The swords get the same color upgrades as the belt, so the best sword in the game is black.
Blood Knight: Oh yeah, Ninja.
Calling Your Attacks: Oh, yeah.
Character Level: A dual example. After finishing missions, you gain a token which goes towards your belt's colour. Once you have enough, you gain access to new areas. Your sword, after killing enough enemies, will become more powerful as well.
Colour-Coded for Your Convenience: The different abilities give Ninja a different Battle Aura.
Eternal Engine: Rocket Factory definitely counts. Oddly enough, a good majority of the levels seem to be set in some kind of factory.
Exactly What It Says on the Tin: Ninja and Sensei.
Everyone Calls Him "Barkeep": Again, Ninja and Sensei.
Every Japanese Sword is a Katana: Played with; Ninja's sword goes through a variety of forms, but it's initial one is a katana.
Evil Laugh: Ninja's not evil, but he does let out nasty chuckles when he's tearing through many enemies.
Evolving Weapon: Ninja's swords.
Free-Fall Fight: Manga Space
The Hero: Ninja, of course. The game centers on his journey to search for the Rage Stones and retrieve them.
Hub Level: After a boss fight, you gain access to a new area and a new set of levels.
Humongous Mecha: The first boss battle has you engage in a fistfight with one of these after repairing your own mecha over the course of the first level.
Insurmountable Waist-Height Fence: Despite being able to run along walls, grind rails, and pull himself onto ledges on a constant basis, Ninja can only exit a body of water by swimming towards an incline that extends into the water itself.
Katanas Are Just Better: Ninja's sword upgrades many times over the course of his adventure, but its basic form stays that of a katana for the entire game.
Large Ham: Ninja himself.
Leitmotif: Just about every song in the game contains the main theme's melody in it in some shape or form.
Lovable Coward: Twiggy, the ninja master of camouflage.
MacGuffin: The Rage Stones.
Mecha-Mooks: Pretty much the entire Ranx army.
Ninja Just Threw A Bunch Of Shuriken In Your Face: See page image.
Ninja Pirate Robot Zombie: One uncommon enemy is basically a robotic dragon/wolf hybrid.
Nintendo Hard: Ninja can't take much damage, health refills do not exist short of the Ninja Revive skill that you have to earn, and the game isn't afraid to delve into some serious Platform Hell once it's eased you in. Even worse if you go for the optional Grade missions, which amp up to the point of being hair-tearingly Harder Than Hard.
Spirit Advisor: Sensei, despite being quite dead, stays with Ninja and acts as his mentor.
The Berserker: Ninja, to the point that the first ability he gains is called 'Ninja Beserker'.
Timed Mission: Nearly all of the levels in the game can be replayed as this for extra grades.
Title Drop: Ninja's final special ability that allows him to kill enemies without even touching them!
Unexpected Shmup Level: Several.
Unexpected Gameplay Change: To the point that you actually begin to expect them.
Unstoppable Rage: Pretty much all of his special moves are fueled by rage and allow him to cut through entire groups of enemies like they were made of tissue paper.
What Measure Is a Non-Human?: If Ninja was fighting human enemies this game would have easily gotten an M rating for violence.
Developer(s): Argonaut GamesPublisher(s): Namco (US), SCEE (EU)Genre: Action, PlatformerWikipedia: LinkGame review links: Metacritic: 73/100Game description: He might be small, but he's one angry Ninja. I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot. There is no challenge too big or risk to great for I-Ninja.The main character in I-Ninja has a variety of acrobatic abilities that are used throughout the game to defeat the Ranx army led by Master O-Dor. In addition to basic skills such as running and jumping, Ninja can also double jump, spin his sword around while midair for a limited time and use it to fall slower than normal, and use the shape of the environment to his advantage. Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap.
I Ninja is a 3D platform title starring an original character created by British developer Argonaut Software. Players control a spirited young ninja as they make their way through a diverse selection of indoor and outdoor locales. The title character is garbed in a blue suit and matching hooded mask, so that only his eyes and his expressive brow are visible to players. The character also wields a pair of katana blades in both hands as he jumps from platform to platform, avoiding hazards and slicing at enemies. The cartoon-style atmosphere is brought to life with the use of cel-shaded graphics, giving the game a distinctive look from many of its platform contemporaries. 041b061a72
